You Enter A Large Chamber...
/The torch light reveals little in the way of decorations or furniture as you cautiously enter. You cast your eyes about the room and see two skeletons, one hanging from the wall, this room has seen death. The pungent scent of decay and neglect burns your nose as you hear the faint drips of an unseen leak. A quick check for trap doors reveals nothing, so you continue your search. In a dark corner there's a chest...




LEGO meets tabletop combat in the Brassbound universe. We talk with creator Paul Antoine about designing microscale armies, turning builds into game pieces, and developing games with a growing community.