How Sidelining My Dream MOC Reinvigorated My LEGO Passion
/What happens when your dream LEGO project turns into a burden? One builder shares how stepping away from a massive castle helped them find joy in the hobby again.
Read MoreWhat happens when your dream LEGO project turns into a burden? One builder shares how stepping away from a massive castle helped them find joy in the hobby again.
Read MoreWe take a closer look at an incredibly large LEGO Link from The Legend of Zelda: Breath of the Wild, built by Sebastien Racicot and inspired by a single element. Can you guess which one?
Read MoreMe: Didn’t I just post a cool Zelda MOC a few days ago?
Also me: Yeah, what of it?
I really can’t get enough of Legend of Zelda Breath of the Wild, and this little bit of scenery from Hyrule by builder speedyhead has me questioning my need to get to the studio this morning so soon. Maybe just a little exploring first? Yeah, that’s a good idea.
The Legend of Zelda is totally my jam, and Breath of the Wild is an absolute masterpiece. I’ve been playing it since it came out over two and a half years ago and I’m still loving it. In fact I finished it on Wii U, then I got a Switch for father’s day and started all over again, I love it. So seeing this perfectly rendered rendition of Link’s house from builder Boba-1980 makes my nerd heart sing. It’s even got an interior where Link can rest and admire his weapon collection, brilliant.
I think it’s safe to call The Legend of Zelda: Breath of the Wild one of my favorite games ever. I’ve been playing it since it came out in March 2017. I completed it on Wii U, but just kept playing even after restoring peace to Hyrule, and for Fathers Day last month I received a Switch, with a new copy of BotW, and promptly started playing all over again. So this sculpture of Link and a trusty steed by vincentkiew immediately had my attention, and now that I’m done writing all this I think I’ll hop on the game a few minutes before it’s time to hop in the shower.
The Legend of Zelda Breath of the Wild is one of my all time favorite games. It’s been over two years since it came out and I’m still playing it on occasion and I still have things to do. While it was a pretty drastic departure from other Zelda games, the spirit was the same, and I really can’t get enough of it. One of the biggest differences is the lack of dungeons and introduction of the Devine Beasts (which, let’s face it, were pretty much dungeons). Each one was unique and they’re represented here in fine form by builder speedyhead. This makes me want to break out the controller right now!
Monet painted his garden many times, exploring changes in color and time of day. Meredith Najewicz follows his lead, rebuilding the LEGO Art Water Lilies set with a darker palette and some creative part substitutions to cast the lilies in a different light.
It is time to take to the skies to see all the LEGO floating islands that populate our imaginations. Check out these gravity-defying rocks and learn why they might be one of the best ever collab ideas.
Old LEGO magic still has its charms. We revisit Borgin and Burkes and Dumbledore’s office to compare how their buildings, curious objects, and magical creatures have changed across generations of Harry Potter sets.
Want to customize a minifig without fancy printers or toxic fumes? Learn how to use the dark art of reductive design to literally erase the line between official and custom LEGO parts.
LEGO meets tabletop combat in the Brassbound universe. We talk with creator Paul Antoine about designing microscale armies, turning builds into game pieces, and developing games with a growing community.
When a legendary archaeologist minifigure meets the spin cycle, adventure calls! Follow along as we reclaim the lost fedora of Indiana Jones and uncover how to repair a LEGO keychain.
LEGO adventurers need somewhere to unwind between quests. We talk with Sleepy Dragon Inn designer Marin Graux about classic Castle, medieval hospitality, and how his design evolved for the BrickLink Designer Program.
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